Understanding the 'Miniature Agnostic' Approach
Unlike commercially-owned wargames that often require proprietary miniatures, The 9th Age (T9A) is a "miniature agnostic" system. This means it has no official range of models, empowering players to use miniatures from virtually any manufacturer. This fundamental design decision is a core element of the T9A experience. Instead of being bound to specific model sculpts, the rules focus on the tabletop representation, which relies on two primary factors: the general miniature size and the specific, unit-dependent base sizes.
The Flexible 28-32mm Miniature Scale
The most common miniature scale in The 9th Age is approximately 28-32mm. This range reflects the industry standard for many fantasy and historical games. Within this, there is a distinction between true 28mm, which is closer to a realistic 1:56 ratio, and "heroic 28mm" (or 32mm), which features more exaggerated proportions and has become prevalent in many newer miniature lines. The game accommodates both, which is why miniatures from different companies and eras can sometimes have noticeable size differences, as long as they fit on the correct base and represent the unit clearly. For example, classic 28mm models might appear smaller than newer 32mm heroic sculpts, but both are generally acceptable.
The Critical Role of Base Sizes
While the specific miniature height is flexible, the base size is rigidly defined and is absolutely crucial for gameplay in The 9th Age. The game uses a rank-and-file system, with models arranged on square bases in cohesive units. The base dimensions dictate how units move, their footprint on the battlefield, and how they interact in combat. Adherence to these specified base sizes is mandatory for competitive play and highly recommended for casual games to ensure balance and fair play. The rules provide clear listings of approved base sizes for each unit type, ensuring a level playing field regardless of the miniature company.
Why Base Sizes Matter for Gameplay
- Movement and Positioning: The dimensions of a unit's base determine how many models can fit in a single rank and how the unit can navigate terrain and obstacles. A larger base allows for more models in a wider formation, while a smaller base makes units more maneuverable in tight spaces.
- Charge and Combat: The contact area between two units in combat is determined by their base sizes. The number of models able to attack from the front rank is directly related to the base width of the opposing unit, making accurate base sizes essential for correct combat resolution.
- Unit Cohesion: T9A requires units to maintain formation. Square bases make this easier to manage and enforce, as they lock together in a predictable, geometric pattern. This is a departure from games that use individual, round bases.
T9A Scale vs. Other Systems: A Comparison
To better illustrate the approach of The 9th Age, here's a comparison with other major wargaming systems. It highlights how the emphasis shifts from model line consistency to standardized base sizes, offering player flexibility.
| Feature | The 9th Age (T9A) | Warhammer Fantasy Battles (WFB) | Age of Sigmar (AoS) | |
|---|---|---|---|---|
| Miniature Scale | 28-32mm (Model Agnostic) | Originally 25-28mm, became 'heroic 28mm' | 32mm ('Heroic 28mm') and larger | |
| Miniature Source | Any manufacturer as long as base size is correct | Predominantly Games Workshop, but not officially enforced | Exclusively Games Workshop | |
| Base Shape | Square for rank and file formations | Square for rank and file | Round, designed for skirmish style play | |
| Critical Factor | Standardized base sizes | Base sizes were standard for official models | Model scale and base sizes, but less critical in skirmish |
Sourcing Miniatures for Your Army
Since T9A has no official miniature range, players have a huge variety of options when assembling their forces. You can often use old miniatures from discontinued lines like Warhammer Fantasy, or source new sculpts from a wide range of independent manufacturers. When doing so, it's vital to:
- Ensure Base Size Compatibility: Check the official T9A rules for your army's base size requirements and rebase any miniatures that don't fit. Using base extenders is a common way to upsize older models.
- Maintain Unit Consistency: While mixing manufacturers is fine, consistency within a single unit is key for visual clarity. You wouldn't want a unit of soldiers where half are 28mm and half are 32mm, as it would look jarring.
- Communicate with Opponents: In friendly games, a discussion with your opponent can clarify any potential issues with model choices. For tournaments, always ensure you are using the approved base sizes.
Conclusion: Agnostic Design, Precise Gameplay
The 9th Age offers a unique blend of creative freedom and competitive precision. By decoupling the ruleset from a specific miniature line, it liberates players to use their existing collections or explore the vast market of independent sculptors. The answer to what is the 9th age scale? is therefore twofold: it's a flexible 28-32mm for the miniatures themselves, but a strict, defined system of square base sizes for fair and balanced gameplay. This balance of agnostic sourcing and precise measurement is at the heart of T9A's success as a community-driven wargame.
For more in-depth information about the game, including free rulebooks, you can visit the official community website at the-ninth-age.com.