The Foundation of Simon Says for Seniors
Playing Simon Says with seniors is an excellent way to combine cognitive engagement with light physical activity. The basic rules remain the same: one person is "Simon" and gives commands, while the others only follow instructions that are preceded by the phrase "Simon says...". However, the key to success with older adults is thoughtful adaptation. Commands should be tailored to participants' abilities, ensuring everyone feels included and successful. The focus should be on fun, not competition, which helps reduce anxiety and increases participation, especially for those with memory loss.
To begin, gather players in a circle or a semi-circle, with everyone either seated comfortably or standing in a clear space. Explain the rules clearly and do a practice round to help everyone understand the cadence of the game. For many seniors, the social interaction and laughter are the most valuable parts, so encourage a lighthearted atmosphere.
Adapting the Game for All Mobility Levels
Making Simon Says accessible means providing variations for different physical needs. The game can be played entirely while seated, making it ideal for those with mobility limitations or wheelchair users.
- Seated Commands: Use chair-based movements like "Simon says tap your toes," "Simon says wave your hand," or "Simon says touch your nose". You can also focus on facial expressions or simple vocalizations, such as "Simon says smile big" or "Simon says hum your favorite song.".
- Standing and Balancing Commands: For more mobile seniors, incorporate gentle commands that promote balance and coordination, such as "Simon says stand on one leg for three seconds" (with support nearby) or "Simon says walk backward two steps".
- Prop-Based Commands: Incorporate simple props to add variety and stimulate dexterity. For example, use a soft ball or a scarf with commands like "Simon says toss the ball to your neighbor" or "Simon says wave the scarf in the air".
Commands to Engage Cognitive and Sensory Skills
Beyond physical movement, Simon Says is a powerful tool for stimulating memory, attention, and sensory processing.
- Memory Commands: Create sequence-based commands to challenge short-term memory, such as "Simon says tap your head, then your shoulders." Gradually increase the length of the sequence.
- Visual-Motor Commands: For those with more dexterity, use commands like "Simon says draw a circle in the air" or "Simon says write the first letter of your name".
- Oral Motor Commands: Engage the muscles of the mouth and face with commands such as "Simon says stick out your tongue" or "Simon says puff out your cheeks".
Comparison of Simon Says Adaptations
| Feature | Classic Standing Version | Seated & Mobility-Friendly Version | Cognitive-Focused Version |
|---|---|---|---|
| Core Focus | Physical movement & reflex speed | Accessibility & gentle movement | Memory, attention, & problem-solving |
| Best for | Physically mobile seniors in groups | Individuals with limited mobility or wheelchairs | Seniors with or without cognitive impairments |
| Example Commands | "Simon says jump up and down." | "Simon says lift your right knee." | "Simon says touch your head, then your knees." |
| Elimination Rule | Traditional elimination can be used | Often omitted to promote inclusion; mistakes are just a laugh | Less focus on elimination; more on successful completion |
| Group Setting | Best in a spacious, clear area | Can be played anywhere with comfortable chairs | Can be played in a quiet room with minimal distractions |
Strategies for Maximum Engagement
To ensure the game is both enjoyable and beneficial, use these strategies:
- Keep it positive: Frame mistakes as funny errors rather than failures. Never point out who is "out" in a shaming way. For a more inclusive approach, omit the elimination rule altogether and simply continue playing.
- Incorporate music: Play upbeat, familiar music in the background to set a cheerful mood. A command could even be "Simon says sing along to this next song!".
- Let others lead: Encourage different seniors to take turns being "Simon." This gives them a sense of control and leadership and ensures varied commands.
- Theme the game: Adapt commands to a theme, like "Simon says fly like a bird" or "Simon says roar like a lion". Themed variations can add new excitement.
- Adjust the pace: Vary the speed of commands to match the energy of the group. Start slow and speed up for a challenge, or maintain a calm, consistent pace.
Conclusion
Playing Simon Says with seniors is a highly adaptable and rewarding activity that offers significant cognitive and social benefits. By focusing on modifications that accommodate different mobility and cognitive levels, caregivers and family members can create a safe, inclusive, and joyful experience. The game promotes memory, attention, and physical coordination while fostering a sense of community and connection. Whether seated or standing, the simple act of playing provides valuable mental stimulation that contributes to overall well-being. For more ideas on engaging with seniors, explore other brain games and activities recommended by senior care experts, such as those at BrightStar Care.