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How to Play Simon Says with Seniors: A Guide to Fun and Accessible Versions

4 min read

According to research from institutions like the University of Iowa, engaging in brain games can help delay cognitive decline in older adults. A classic and enjoyable way to provide this mental stimulation is by learning how to play Simon Says with seniors, adapting the game for fun and safety.

Quick Summary

This guide provides instructions and adaptable strategies for playing Simon Says with older adults. It covers modifications for various mobility levels, including seated and sensory-focused commands, and explains the cognitive and social benefits of the game.

Key Points

  • Start Simple: Begin with gentle, basic commands to ensure everyone understands the rules and feels comfortable participating.

  • Adapt for Mobility: Tailor commands for different physical abilities, including seated versions for those with mobility challenges.

  • Encourage Fun, Not Competition: Focus on social interaction and laughter over elimination, especially for individuals with cognitive impairments.

  • Promote Cognitive Health: Incorporate memory and sequencing commands to stimulate attention and short-term recall.

  • Use Props and Themes: Introduce props like soft balls or scarves and use fun themes to keep the game engaging and novel.

  • Keep It Inclusive: Allow multiple players to take turns being the leader to ensure variety and empower participants.

  • Adjust the Pace: Vary the speed of commands to match the group's energy level and challenge them in a low-stress way.

In This Article

The Foundation of Simon Says for Seniors

Playing Simon Says with seniors is an excellent way to combine cognitive engagement with light physical activity. The basic rules remain the same: one person is "Simon" and gives commands, while the others only follow instructions that are preceded by the phrase "Simon says...". However, the key to success with older adults is thoughtful adaptation. Commands should be tailored to participants' abilities, ensuring everyone feels included and successful. The focus should be on fun, not competition, which helps reduce anxiety and increases participation, especially for those with memory loss.

To begin, gather players in a circle or a semi-circle, with everyone either seated comfortably or standing in a clear space. Explain the rules clearly and do a practice round to help everyone understand the cadence of the game. For many seniors, the social interaction and laughter are the most valuable parts, so encourage a lighthearted atmosphere.

Adapting the Game for All Mobility Levels

Making Simon Says accessible means providing variations for different physical needs. The game can be played entirely while seated, making it ideal for those with mobility limitations or wheelchair users.

  • Seated Commands: Use chair-based movements like "Simon says tap your toes," "Simon says wave your hand," or "Simon says touch your nose". You can also focus on facial expressions or simple vocalizations, such as "Simon says smile big" or "Simon says hum your favorite song.".
  • Standing and Balancing Commands: For more mobile seniors, incorporate gentle commands that promote balance and coordination, such as "Simon says stand on one leg for three seconds" (with support nearby) or "Simon says walk backward two steps".
  • Prop-Based Commands: Incorporate simple props to add variety and stimulate dexterity. For example, use a soft ball or a scarf with commands like "Simon says toss the ball to your neighbor" or "Simon says wave the scarf in the air".

Commands to Engage Cognitive and Sensory Skills

Beyond physical movement, Simon Says is a powerful tool for stimulating memory, attention, and sensory processing.

  • Memory Commands: Create sequence-based commands to challenge short-term memory, such as "Simon says tap your head, then your shoulders." Gradually increase the length of the sequence.
  • Visual-Motor Commands: For those with more dexterity, use commands like "Simon says draw a circle in the air" or "Simon says write the first letter of your name".
  • Oral Motor Commands: Engage the muscles of the mouth and face with commands such as "Simon says stick out your tongue" or "Simon says puff out your cheeks".

Comparison of Simon Says Adaptations

Feature Classic Standing Version Seated & Mobility-Friendly Version Cognitive-Focused Version
Core Focus Physical movement & reflex speed Accessibility & gentle movement Memory, attention, & problem-solving
Best for Physically mobile seniors in groups Individuals with limited mobility or wheelchairs Seniors with or without cognitive impairments
Example Commands "Simon says jump up and down." "Simon says lift your right knee." "Simon says touch your head, then your knees."
Elimination Rule Traditional elimination can be used Often omitted to promote inclusion; mistakes are just a laugh Less focus on elimination; more on successful completion
Group Setting Best in a spacious, clear area Can be played anywhere with comfortable chairs Can be played in a quiet room with minimal distractions

Strategies for Maximum Engagement

To ensure the game is both enjoyable and beneficial, use these strategies:

  • Keep it positive: Frame mistakes as funny errors rather than failures. Never point out who is "out" in a shaming way. For a more inclusive approach, omit the elimination rule altogether and simply continue playing.
  • Incorporate music: Play upbeat, familiar music in the background to set a cheerful mood. A command could even be "Simon says sing along to this next song!".
  • Let others lead: Encourage different seniors to take turns being "Simon." This gives them a sense of control and leadership and ensures varied commands.
  • Theme the game: Adapt commands to a theme, like "Simon says fly like a bird" or "Simon says roar like a lion". Themed variations can add new excitement.
  • Adjust the pace: Vary the speed of commands to match the energy of the group. Start slow and speed up for a challenge, or maintain a calm, consistent pace.

Conclusion

Playing Simon Says with seniors is a highly adaptable and rewarding activity that offers significant cognitive and social benefits. By focusing on modifications that accommodate different mobility and cognitive levels, caregivers and family members can create a safe, inclusive, and joyful experience. The game promotes memory, attention, and physical coordination while fostering a sense of community and connection. Whether seated or standing, the simple act of playing provides valuable mental stimulation that contributes to overall well-being. For more ideas on engaging with seniors, explore other brain games and activities recommended by senior care experts, such as those at BrightStar Care.

Frequently Asked Questions

Yes, Simon Says is an excellent game for seniors with dementia as it helps with memory recall, attention, and focus. Focus on simple, clear commands and omit the elimination rule to keep the experience positive and stress-free.

Modify the game for a seated position. Use commands that involve arm raises, shoulder rolls, or toe taps that can be done comfortably from a chair. This ensures everyone can participate regardless of their mobility limitations.

To make the game more dynamic, let different people take turns being "Simon," use a variety of verbal and non-verbal commands, and incorporate popular music. Keeping the atmosphere light and positive with lots of laughter is key.

Good commands include "Simon says tap your knees," "Simon says wave your hand," "Simon says give yourself a hug," and "Simon says make a silly face". These require minimal movement but still offer cognitive and motor benefits.

To boost memory, try sequencing commands like, "Simon says tap your head, then tap your shoulders." After a few rounds, see if players can remember the sequence in reverse order.

For seniors, especially those with cognitive decline, it's best to eliminate the traditional "out" rule. Instead, laugh off mistakes and keep the game moving. The goal should be engagement and enjoyment, not competition.

The game offers multiple benefits, including improved cognitive function, memory, and attention. It also provides physical movement, social interaction, and boosts mood by creating a fun, shared experience.

References

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Medical Disclaimer

This content is for informational purposes only and should not replace professional medical advice. Always consult a qualified healthcare provider regarding personal health decisions.